If the player attacks an enemy from behind, the party is given a set of attacks costing no magic points or health points. Battles are both triggered by story events and through random encounters around the world map and dungeon environments. An icon in the top right-hand corner of the screen displays a lunar phase: this display shows the passage of in-game time, and its status determines the activity patterns and moods of enemy demons. The player saves their progress by visiting certain, predetermined locations. A mixture of navigation styles are used: navigation around the students' hometown is done using an overhead view, navigation of standard environments such as outside areas and story locations use an angled third-person view, and dungeons and most buildings are navigated in first-person. Revelations: Persona is a role-playing video game in which the player takes control of a group of high school students. Screenshot of combat in Shin Megami Tensei: Persona, showing one of the main characters summoning a Persona in battle. Its PSP port shared most points of praise with the original, along with the improved localization, but also drew negative comments for its by-then dated mechanics and graphics. Reception to the game has generally been positive, with most praising its approach to the genre, while its navigation and localization were criticized. Multiple aspects of the story, including Personas and the character Philemon, were taken from Jungian psychology, while Kaneko's character designs were based on both staff members, and celebrities and fictional characters of the time. Multiple staff members from previous Megami Tensei titles were involved in development, including character designer Kazuma Kaneko, and director Kouji Okada. ![]() Persona began development after the release of Shin Megami Tensei If., with the idea of creating a subseries around the positively received high school setting of If. ![]() During the course of the game, the player can create new Personas for battle using spell cards gained in battle or by talking with enemies. Gameplay revolves around the characters navigating environments around their town and fighting enemies using their Personas. Using this power under the guidance of Philemon, a benevolent being representing humanity's subconscious, the group face off against multiple forces that threaten the world. After playing a fortune-telling game, the group each gain the ability to summon Personas, the multiple selves within them. The story focuses on a group of high school students as they are confronted by a series of supernatural incidents. The PlayStation version was also released for the PlayStation Classic on Decemworldwide, marking the PlayStation version being released in Europe for the first time. This port featured new cutscenes and a reworked English localization that was more faithful to the original Japanese release. A port to the PlayStation Portable retitled Shin Megami Tensei: Persona was released in North America and Japan in 2009, and the following year in Europe. ![]() Originally released for the PlayStation in 1996 in Japan and North America, the title was ported to Microsoft Windows in 1999. It is the first entry in the Persona series, itself a subseries of the Megami Tensei franchise, and the first role-playing entry in the series to be released in the west. Revelations: Persona is a 1996 role-playing video game developed and published by Atlus.
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